Talk:Flicker/@comment-95.33.151.123-20101212161203/@comment-3119027-20101217112148

Thanks for your comment.

I had a quick look at Pong2 and the main loop starts at $022A so you could add a video wait there and it would improve things a lot for that particular game.

Something temporarily hard-coded like the following would probably work okay inside your emulator:

If Binary is Pong2 and Program Counter is hex address 022A then call the Video Wait function.

This would stop the flickering of the bats and smooth things out a bit.